What we've done so far...

Symphony
Platform & release date TBA
Our award-nominated music-driven shooter, where your soundtrack actually creates the game!
Check out the official site: www.symphonygame.com
Groovin' Blocks
PS/3, PSP, Wii (WiiWare & retail)
Reviewers called our tragically-named Groovin' Blocks "addictive as crack". Do check it out on PS3 or WiiWare! We really think you'll find its gameplay mechanic unique and addictive.
Official page
Unannounced Addictive Game
Platform & release date TBA
We're not making this up. There really is a game and it's really addictive. We'll only have time to finish it when Symphony is out, though!


Monaco: What's yours is mine
Platform & release date TBA
We're proud to be working with our friend Andy Shatz of Pocketwatch Games, porting his award-winning game Monaco using our RapidFire Engine!
Official site
Unannounced Indie Hit Game Port
Platform & release date TBA
We're getting close to finally revealing this other Indie port we've been working on. It's a well-known game we can't wait to announce!
Auditorium HD
PS3, PSP
We had the chance to port another award-winning indie game: Auditorium from the guys at Cipher Prime. They've got a bunch of other great games, check them out!


Diner Dash, Wedding Dash, Chocolatier, Dream Chronicles
Nintendo DS
We ported 4 flagship PlayFirst IP's, from PC to the Nintendo DS, using our RapidFire Engine.

Arthur Christmas
iOS and Android
Our friends at Compulsion Games (really, check out their website!) were the first team to license our RapidFire Engine. With it they created the Arthur Christmas game for iOS and Android (#1 kids game on the iStore in the UK!).
