ABOUT US

Empty Clip Studios was founded in 2007 in San Diego by two veteran game developers, Matt Shores and Francois Bertrand. Since 2010, we’ve also been located in Québec City, Canada (“ECS Quebec”).

Despite remaining a small operation, we’ve released 22 games on multiple platforms for a total of over 46 SKU’s in the last 12 years, mainly using our proprietary multiplatform RapidFire Engine.

We've created 8 original titles, some for the biggest names in entertainment such as Final Fantasy and Ghostbusters, as well as our own fully original award-winning indie game Symphony.


You can always contact us at: contact at emptyclipstudios.com (general inquiries) and support at emptyclipstudios.com (support for any of our games).

FAST DEVELOPMENT, LIGHTNING NATIVE PERFORMANCE.

For the past 12 years our fast, close-to-the-metal RapidFire Engine has helped us ship 15 games on 15 platforms for a total of 25 of the 46 SKU's we have shipped.


Higher native performance than Unity or Unreal, optimized for quick turnaround and development on consoles, PC and mobile. VR and AR-proven.

THE ROM SUPERCHARGER.

Take any 8/16-bits ROM (without source!)

NES, SNES,NEO-GEO, TG-16, SuperGrafx, Genesis, Master System,
SG-1000,Game Gear, GBA, Arcade Boards, etc.

Make it run 100% faithfully to the original on any modern platform

Console, PC or mobile!

With or without modern enhancements

Modern graphics, instant replay, save/load from any point, and more...

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© 2019 Empty Clip Studios