Symphony wins Technical Achievement award
Tuesday, February 14, 2012 at 11:27AM We just returned from the Indie Game Challenge in Las Vegas, where Symphony won 2 awards including Technical Achievement! We are happy and exhausted; see post below for details on the contest.
OMG! Symphony selected as an IGC 2012 finalist!!!
Thursday, January 19, 2012 at 10:03AM 
After over 3 years of hard work developing Symphony (and keeping our small studio alive!), we're [overjoyed / ecstatic / words cannot describe the happiness] to learn Symphony was named one of the 10 finalists for the Indie Game Challenge 2012!
For us this is an incredible feeling; we're thankful and humbled to see Symphony along the list of current and past finalists of the IGC.
There are major announcements coming in the next few weeks, follow us @empty_clip and on Facebook to get the latest!
Thanks for bearing with us; we're very excited about Symphony and can't wait to share with you how much it's evolved over the years. In the meantime, see you on Twitter, we look forward to hearing from you!
-Matt and Francois
Another award-winning indie game to be ported by Empty Clip Studios!
Monday, December 12, 2011 at 5:29AM Although we cannot reveal the title yet, we're happy to announce we've signed another multi-SKU porting project for an award-winning indie game!
It's a great feeling to see the work we put in the RapidFire Engine being put to use for other small studios, on some of the most creative games around. Stay tuned!
Arthur Christmas on iOS/Android (using our RapidFire Engine) hits #1 in the UK!
Tuesday, December 6, 2011 at 6:48PM
The great guys at Compulsion Games (really, check out their website!) are the first external team to use our RapidFire Engine and it's off to a great start!
They successfully developed the iOS/Android games based on the hit movie Arthur Christmas, even hitting #1 in the iOS store in the UK. Okay, it's in the kids category, but it's still number one! :)
Empty Clip Studios to port award-winning indie game Monaco!
Monday, July 25, 2011 at 3:00PM 
We're thrilled to have to opportunity to work with our friend Andy Schatz on his IGF Grand-Prize winning indie game Monaco: What's yours is mine. More details forthcoming!
Auditorium HD ships for PS/3, supporting Move and 3D
Thursday, December 2, 2010 at 8:59AM
We had the opportunity and pleasure to work with Cipher Prime and Zoo Games to do the PS/3-enhanced HD version of Cipher Prime's award-winning indie hit Auditorium, which is out now!
More info on the game here!