Stay in touch!

Our RapidFire Engine powers PC/XBox indie hit Monaco!

We're proud to have worked with our friend Andy Shatz of Pocketwatch Games, porting his award-winning game Monaco to PC and XBox using our RapidFire Engine!

Empty Clip Studios ports indie hit BIT.TRIP CORE to PC and Mac 

We're proud to be associated once again with a top indie developer! We had the pleasure of working with the guys at Gaijin to port their hit game BIT.TRIP CORE. You can get it now on Steam! 

Our award-winning game Symphony is now available on PC!

 

Our unique music-based game Symphony is now available for purchase in all major online stores! Thank you for your support, and enjoy Symphony!

Symphony coming out August 6 on PC. 20% off pre-orders!

It's finally official! Symphony is coming out on PC August 6. We are working to be available on as many outlets as possible and hope to offer a nice pre-order deal. Stay tuned!

Symphony wins Technical Achievement award

We just returned from the Indie Game Challenge in Las Vegas, where our game Symphony won 2 awards including Technical Achievement! We are happy and exhausted; see post below for details on the contest.

OMG! Symphony selected as an IGC 2012 finalist!!!


After over 3 years of hard work developing Symphony (and keeping our small studio alive!), we're [overjoyed / ecstatic / words cannot describe the happiness] to learn Symphony was named one of the 10 finalists for the Indie Game Challenge 2012!

For us this is an incredible feeling; we're thankful and humbled to see Symphony along the list of current and past finalists of the IGC.

There are major announcements coming in the next few weeks, follow us @empty_clip and on Facebook to get the latest!

Thanks for bearing with us; we're very excited about Symphony and can't wait to share with you how much it's evolved over the years. In the meantime, see you on Twitter, we look forward to hearing from you!

-Matt and Francois